Task for Today:
The parameters which I analysed were the player's average speed. The results are expressed through the HUD Message as well as the Progress Bar which only shows up once the player starts moving.
Independent Study:
The Pachube feed which I am using for my assignment is this one.
"Creating Space with Light
The sense of space is created using light. The number of people entering and leaving a room directly correlates to the floor area which is lit up. As more people enter the room the lit floor area increases. As more of the floor area lights up the concept of a larger space is created."
- margaretgoldsack (The username of the person who conducted the experiment)
S.W.O.T Analysis-
Strengths - The interaction between a user and it's environment/architecture is demonstrated quite effectively, as the amount of space which a room contains correlates with the number of people it holds.
Weaknesses - Would the room be too bright if there are too many people in the room, causing excessive heat?
Opportunities - Rather than having a square room which increases in size, I could try adding more levels rather than just increasing the area of land it covers.
Threats - There will be a maximum space it can hold due to permanent physical obstructions in the surrounding environment. Will it only detect the movement of humans? What if too many people come in at a time, will the sensor be able to detect the amount of people in such a short period of time? What if the building reaches its maximum height and people continue entering?
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